Stats Reference

Every Metric Explained

Combatrics uses a stack of proprietary ratings, live statistical feeds and machine-learning models to break down UFC fights. Here's exactly what every number means β€” in plain language.

Core RatingsStrikingGrapplingDurabilityPerformance & HistoryFight Style LabelsPhysical AttributesOdds & Betting
Core Ratings
6 metrics
Striking
7 metrics
Grappling
8 metrics
Durability
5 metrics
Performance & History
3 metrics
Fight Style Labels
8 metrics
Physical Attributes
5 metrics
Odds & Betting
3 metrics

Core Ratings

The headline numbers that summarise each fighter

Composite Fighter Rating (CFR)

0 – 100

Our overall fighter score. It combines performance average, quality of victories, recent momentum and durability into a single number. Think of it like a batting average for fighters β€” higher is better, with elite competitors scoring 75+.

Win Probability

Per fight

The predicted chance each fighter wins a given bout. When the ML Model badge appears, this comes from our machine-learning model trained on thousands of historical fights. Without enough data it falls back to comparative CFR ratings.

ML Model

Prediction

"ML Model" means we have enough fight history for a confident machine-learning prediction. "ML Β· Low data" means the model ran but one or both fighters have limited history β€” treat those numbers with caution.

Performance Average

0 – 100

The career average of a fighter's individual fight performance scores (QOF). It measures how well they actually performed across their whole career, not just whether they won. A high average on a modest record is a strong signal.

Quality of Victory (QoV)

0 – 100

Measures the quality of opponents a fighter has beaten. Stopping a top-10 ranked contender scores far higher than beating an unranked debutant. Fighters who rack up wins against weak opposition are penalised here.

Momentum Score

0 – 100

How a fighter is trending right now. Weights recent fights more heavily than older ones β€” a fighter on a five-fight win streak with rising performance scores will have high momentum even if their career CFR is modest.

Striking

Output, accuracy and defensive ability on the feet

SLpM β€” Strikes Landed per Minute

Per min

Significant strikes landed per minute of fight time. Measures offensive output. The UFC average sits around 3.5 β€” above 5 is high-volume output, below 2.5 is a deliberate, selective approach.

Strike Accuracy

% of attempts

The share of significant strike attempts that actually land. The UFC average is roughly 45%. Above 55% signals a precise striker; below 40% suggests wide punches or an opponent who reads their attacks well.

SApM β€” Strikes Absorbed per Minute

Per min

Significant strikes absorbed per minute. Lower is better β€” it means the fighter is either defensively skilled or controlling range effectively. High SApM fighters tend to be brawlers or have passive head movement.

Strike Defence %

% avoided

The percentage of incoming strikes a fighter avoids β€” through slips, blocks, or footwork. Higher is better. Elite defensive fighters sit above 65%; anything below 45% is a real concern.

Striking Style Score

/10

A composite assessment of overall striking ability, factoring in accuracy, power and technique from career fight data. Not a raw per-minute stat β€” it's a skill rating, where 8+ is elite and 4–5 is average.

Pressure

/10

How aggressively a fighter moves forward and forces exchanges. High-pressure fighters cut the cage and walk opponents down. Low scorers are counter-strikers or range fighters who prefer to work from distance.

Volume

/10

How much output a fighter generates regardless of result. High-volume fighters throw constantly, keeping opponents busy. Low-volume fighters are selective β€” waiting for the cleaner shot rather than firing combinations.

Grappling

Takedowns, ground control and submission threat

TD Avg β€” Takedowns per 15 Minutes

Per 15 min

Average successful takedowns per 15 minutes of fight time. Measures how often a fighter puts opponents on the mat. Elite wrestlers average 3 or more; anything above 5 is dominant.

Takedown Accuracy

% of attempts

The share of takedown attempts that succeed. Above 50% is solid; below 30% means the fighter struggles to finish their shots and is telegraphing their intentions.

Takedown Defence (TDD)

% stuffed

The percentage of opponent takedown attempts that are stuffed. Higher is better. Elite TDD is 85%+ β€” those fighters almost never end up on their backs unless they choose to be.

Sub Avg β€” Submission Attempts per 15 Minutes

Per 15 min

Average submission attempts per 15 minutes. Measures how actively a fighter hunts for finishes on the ground β€” whether from top position, off their back, or during scrambles.

Control Time

mm:ss per fight

Time spent in a dominant ground position during a specific fight. More control time usually means better wrestling, top pressure and cage work β€” it's a proxy for how much the fight played out on the grappler's terms.

Grappling Style Score

/10

Overall grappling skill factoring in takedowns, scrambles, sweeps and ground control. High scores mean the fighter is dangerous and comfortable on the mat in any position.

Wrestling Style Score

/10

Specifically rates wrestling ability β€” takedowns, cage control and top-pressure game. Distinct from general grappling, which also covers guard work and submissions from the bottom.

Submission Style Score

/10

Measures submission threat β€” the ability to finish or threaten with chokes, armbars and leg locks. A high score means opponents can never fully relax on the ground, even if they're in a decent position.

Durability

Chin, cardio and how fighters hold up under fire

Chin Rating

0 – 100

Measures how well a fighter absorbs damage without being stopped. Factors in KO losses, the round of each stoppage, strikes absorbed per minute, and recovery history. 90+ is iron chin territory; below 60 is a genuine vulnerability.

Fade Index

% output maintained

Compares a fighter's Round 3 striking output to Round 1 β€” expressed as a percentage. 100% means no drop-off at all. Below 70% suggests meaningful cardio concerns; elite conditioned fighters are often above 90%.

KO/TKO Losses

Career total

Total stoppages by strikes on a fighter's record. More KO losses β€” especially recent or in close succession β€” raise concern about cumulative chin damage. One KO in 30 fights means something very different to three in five.

Avg KO Round

Round number

The average round when a fighter's KO stoppages occurred. Being stopped in Round 1 typically points to power-punch vulnerability; stoppages in Round 3 or 5 suggest the issue is more about fatigue and accumulation.

Fights Since Last KO

Fight count

How many bouts have passed since the fighter was last knocked out. More fights since = more recovery time and evidence the chin still holds. "Most recent fight" as the answer is always a yellow flag.

Performance & History

How fighters have performed across their career

QOF β€” Quality of Fight Score

0 – 10 per fight

A score for each individual fight based on performance regardless of result. A fighter can score 6.5 in a close loss and 4.0 in a scrappy win. It measures how they actually fought β€” not just which hand got raised.

QOF Timeline

Career graph

A visual chart of QOF scores over a fighter's career. Rising trends suggest a fighter entering their prime; flat trends mean consistency; falling trends raise concerns about decline. The shape of the curve often tells more than the record.

Recency Multiplier

Decay factor

Fighters who haven't competed recently receive a rating reduction. Fully active (within 18 months) keeps 100% of rating. Long inactivity gradually reduces the score β€” a 5-year layoff triggers a 65% reduction to reflect ring rust and unknown current level.

Fight Style Labels

At-a-glance profiles of how each fighter wants to fight

Knockout Artist

Style

High striking + high pressure, limited grappling reliance. These fighters want to put you out and come forward to do it. Dangerous in any exchange but can be compromised by takedowns that neutralise their power.

Volume Striker

Style

High output striking + sustained volume. These fighters win on accumulation β€” outworking opponents over three or five rounds with busy, punishing combinations. Not necessarily power punchers but relentlessly active.

Submission Hunter

Style

High submission scores + strong grappling. These fighters aren't just looking to take you down β€” they're hunting for the finish the moment they hit the mat. Choke-first mentality. Always dangerous off their back.

Wrestler

Style

High wrestling score + strong takedown game. These fighters control where the fight happens. They're happy to grind opponents against the cage, accumulate top-position time and smother attacks on the feet.

Grappler

Style

Strong overall grappling with more limited striking. These fighters are primarily floor-based β€” preferring to scramble, sweep and work from top or bottom. Can be vulnerable to elite strikers who keep them upright.

Complete Fighter

Style

High striking + high submission threat + solid grappling. The rarest label β€” fighters who are genuinely dangerous everywhere and can credibly finish a fight by multiple methods. No obvious path to victory for opponents.

Pressure Fighter

Style

Very high pressure score, high volume. Not necessarily the most technical striker but wins by sheer forward momentum β€” never letting opponents settle, cutting the cage, and turning a three-round fight into a war of attrition.

Well-Rounded

Style

Balanced scores across striking and grappling without a dominant speciality. These fighters can compete in any phase but don't have an overwhelming advantage in any single area. Versatile but sometimes beatable by specialists.

Physical Attributes

Body measurements and their tactical implications

Height

cm / ftΒ·in

Displayed in both centimetres and feet/inches. A fighter's height affects their natural range, kicking leverage and defensive posture. Taller fighters often have reach advantages; shorter fighters can exploit lower centres of gravity.

Reach

cm / inches

Wingspan from fingertip to fingertip. Reach advantage is one of the most tactically important physical attributes in striking β€” a 5-inch reach advantage means a fighter can consistently land without entering dangerous counter-punch range.

Weight

lbs

The fighter's contracted weight class. Some fighters carry natural size or cut weight heavily, which affects how they perform in early versus late rounds. Weight differential within a division can be a meaningful signal.

Stance

Orthodox / Southpaw

Whether a fighter leads with their left (Orthodox) or right (Southpaw) foot. Southpaw vs Orthodox matchups create mirror-image angles that both fighters must adjust to. Some fighters switch stances mid-fight to exploit openings.

Age

Years

Calculated from date of birth. Fighter age matters for peak performance analysis β€” most fighters peak between 28–33. Age combined with the Recency Multiplier and recent QOF trends gives the clearest picture of where they are in their career.

Odds & Betting

Finding value between market odds and our model

To Win (Decimal Odds)

Best available

The best available odds from the bookmakers we track, in decimal format. A price of 1.50 returns Β£1.50 for every Β£1 staked (including stake). Lower odds = more favoured. We show the best price rather than a single book.

Implied Probability

% chance

The win probability the betting market is pricing in, calculated as 1 Γ· decimal odds. If a fighter is 2.00, the market implies 50%. We compare this to our model probability to surface discrepancies.

+EV β€” Positive Expected Value

Edge %

When our model gives a fighter a higher win probability than the odds imply, that gap is positive expected value. Example: our model says 60% but odds imply 45% β€” that's a +15% edge. Over time, consistently finding +EV is how professional bettors profit.

About Our Data

All stats are sourced from official fight data and updated after every event. Style scores and composite ratings are Combatrics proprietary algorithms. ML predictions are retrained regularly as new fight data becomes available. Data attributions: ufcstats.com.

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